﻿
/**
 * AUTO GENERATE BY UI EDITOR.
 * WARNING: DO NOT MODIFY THIS FILE,MAY CAUSE CODE LOST.
 * AUTHOR: 风光无限
 * UI: UI/MotionEditor/SheetSpawnAroundBuff.ui
 * TIME: 2023.11.22-19.27.16
*/



@UIBind('UI/MotionEditor/SheetSpawnAroundBuff.ui')
export default class SheetSpawnAroundBuff_Generate extends UIScript {
		private input_effect_buff_type_Internal: mw.InputBox
	public get input_effect_buff_type(): mw.InputBox {
		if(!this.input_effect_buff_type_Internal&&this.uiWidgetBase) {
			this.input_effect_buff_type_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_effect_buff_type') as mw.InputBox
		}
		return this.input_effect_buff_type_Internal
	}
	private input_around_buff_id_Internal: mw.InputBox
	public get input_around_buff_id(): mw.InputBox {
		if(!this.input_around_buff_id_Internal&&this.uiWidgetBase) {
			this.input_around_buff_id_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_around_buff_id') as mw.InputBox
		}
		return this.input_around_buff_id_Internal
	}
	private input_around_buff_range_Internal: mw.InputBox
	public get input_around_buff_range(): mw.InputBox {
		if(!this.input_around_buff_range_Internal&&this.uiWidgetBase) {
			this.input_around_buff_range_Internal = this.uiWidgetBase.findChildByPath('RootCanvas/input_around_buff_range') as mw.InputBox
		}
		return this.input_around_buff_range_Internal
	}


 
	/**
	* onStart 之前触发一次
	*/
	protected onAwake() {
	}
	 
}
 